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Clive Barker's Books of Blood
  • Language: en
  • Pages: 272

Clive Barker's Books of Blood

Six horror stories deal with a haunted theater, messages from the dead, a series of gruesome subway murders, demons, cannibalism, and a monstrous giant

Books of Blood
  • Language: en
  • Pages: 160

Books of Blood

  • Type: Book
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  • Published: 2015-10-26
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  • Publisher: Hachette UK

Volume One of Clive Barker's seminal Books of Blood contains the stories: 'The Book of Blood', 'The Midnight Meat Train', 'The Yattering and Jack', 'Pig Blood Blues', 'Sex, Death and Starshine', 'In the Hills, the Cities'. With the 1984 publication of Books of Blood, Clive Barker became an overnight literary sensation. He was hailed by Stephen King as "the future of horror", and won both the British and World Fantasy Awards. Now, with his numerous bestsellers, graphic novels, and hit movies like the Hellraiser, Clive Barker has become an industry unto himself. But it all started here, with this tour de force collection that rivals the dark masterpieces of Edgar Allan Poe. Read him and rediscover the true meaning of fear.

In the Flesh
  • Language: en
  • Pages: 192

In the Flesh

Horror stories tell of a vicious supernatural killer who stalks a young social worker, two businessmen seduced by a mysterious woman, and a frog race to determine the fate of the world.

The Yattering and Jack
  • Language: en
  • Pages: 96

The Yattering and Jack

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The Damnation Game
  • Language: en

The Damnation Game

Marty Strauss, a gambling addict recently released from prison, is hired to be the personal bodyguard of Joseph Whitehead, one of the wealthiest men in the world. The job proves more complicated and dangerous than he thought, however, as Marty soon gets caught up in a series of supernatural events involving Whitehead, his daughter (who is a heroin addict), and a devilish man named Mamoulian, with whom Whitehead made a Faustian bargain many years earlier, during World War II. As time passes, Mamoulian haunts Whitehead using his supernatural powers (such as the ability to raise the dead), urging him to complete his pact with him. Eventually Whitehead decides to escape his fate after a few encounters with Mamoulian and having his wife, former bodyguard, and now his daughter Carys taken away from him. With hope still left to save Carys, Marty Strauss, although reluctant to get involved in the old man Whiteheads deserved punishment, decides to get involved and attempt to save the innocent gifted addict from being another victim to the damnation game

Weaveworld
  • Language: en

Weaveworld

Here is storytelling on a grand scale — the stuff of which a classic is made. Weaveworld begins with a rug — a wondrous, magnificent rug — into which a world has been woven. It is the world of the Seerkind, a people more ancient than man, who possesses raptures — the power to make magic. In the last century they were hunted down by an unspeakable horror known as the Scourge, and, threatened with annihilation, they worked their strongest raptures to weave themselves and their culture into a rug for safekeeping. Since then, the rug has been guarded by human caretakers. The last of the caretakers has just died. Vying for possession of the rug is a spectrum of unforgettable characters: S...

The Scarlet Gospels
  • Language: en
  • Pages: 368

The Scarlet Gospels

The Scarlet Gospels takes readers back many years to the early days of two of Barker's most iconic characters in a battle of good and evil as old as time: The long-beleaguered detective Harry D'Amour, investigator of all supernatural, magical, and malevolent crimes faces off against his formidable, and intensely evil rival, Pinhead, the priest of hell. Barker devotees have been waiting for The Scarlet Gospels with bated breath for years, and it's everything they've begged for and more. Bloody, terrifying, and brilliantly complex, fans and newcomers alike will not be disappointed by the epic, visionary tale that is The Scarlet Gospels. Barker's horror will make your worst nightmares seem like bedtime stories. The Gospels are coming. Are you ready?

The Thief of Always
  • Language: en

The Thief of Always

Mr. Hood's Holiday House has stood for a thousand years, welcoming countless children into its embrace. It is a place of miracles, a blissful rounds of treats and seasons, where every childhood whim may be satisfied... There is a price to be paid, of course, but young Harvey Swick, bored with his life and beguiled by Mr. Hood's wonders, does not stop to consider the consequences. It is only when the House shows it's darker face — when Harvey discovers the pitiful creatures that dwell in its shadows — that he comes to doubt Mr. Hood's philanthropy. The House and its mysterious architect are not about to release their captive without a battle, however. Mr. Hood has ambitious for his new guest, for Harvey's soul burns brighter than any soul he has encountered in a thousand years...

Abarat: Absolute Midnight
  • Language: en
  • Pages: 640

Abarat: Absolute Midnight

Clive Barker, author of The Thief of Always, delivers an epic battle filled with fantasy and adventure that readers won't want to put down! Candy Quackenbush, her allies, and her enemies are back in Abarat: Absolute Midnight, the third book in Clive Barker's New York Times bestselling Abarat series. "The waiting is over. Tomorrow there will be no dawn. Only midnight, absolute and eternal." Mater Motley, the Old Mother of Darkness herself—following the events of Abarat and Abarat: Days of Magic, Nights of War—has crafted a scheme that may destroy the Abarat, a vast archipelago where every hour is an island in one eternal day. When Candy discovers Mater Motley's secret plot, she realizes that only she can bring an end to the destruction. Only she can stop the complete darkness threatening to abolish all hope and happiness from the Abarat.

Abarat: Days of Magic, Nights of War
  • Language: en
  • Pages: 576

Abarat: Days of Magic, Nights of War

Candy Quackenbush's adventures in the Abarat are getting stranger by the hour. Why has the Lord of Midnight sent his henchman after her? Why can she suddenly speak words of magic? Why is the world familiar? Candy and her companions must solve the mystery of her past before the forces of Night and Day clash and Absolute Midnight descends upon the islands. A final war is about to begin. . . .