Agents For Games And Simulations Trends In Techniques, Concepts And Design

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Agents For Games And Simulations Trends In Techniques, Concepts And Design

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies. Trends in Techniques, Concepts and Design.
However, the technologies used in game engines and multi-agent platforms are not readily compatible due to. Trends in Techniques, Concepts and Design.
Frank Dignum: Agents for Games and Simulations II – Trends in Techniques, Concepts and Design [AGS 2010, The Second International Workshop on Agents .
Trends in Techniques, Concepts and Design Frank Dignum, Jeffrey Bradshaw. However, the technologies used in game engines and multi-agent platforms are .
Agents for Games and Simulations: Trends in Techniques, Concepts and Design. .. Design of a Decision Maker Agent for a Distributed Role Playing Game .
Agents for games and simulations II: trends in techniques, concepts and design. Unreal goal bots: conceptual design of a reusable interface · Koen V. Hindriks .

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Agents For Games And Simulations II

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Author by : F. Dignum
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Release Date : 2011-01-14
Publisher by : Springer Science & Business Media







Agents For Games And Simulations

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Release Date : 2009-12-21
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Release Date : 2012-01-31
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Release Date : 2016-04-08
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Release Date : 2011-04-12
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